The domestic domestic game industry revenue is 150 billion yuan. What kind of people will spend money in the game?

4 thoughts on “The domestic domestic game industry revenue is 150 billion yuan. What kind of people will spend money in the game?”

  1. Generally speaking, college students and social people after graduation will choose to spend money in the game. Who has a certain economic ability.
    The revenue in our country's gaming industry in the first half of the year has reached about 150 billion yuan, which can play a certain role in promoting the economic development of our country. The development of the gaming industry has explained to a certain extent that some people in our country have a greater demand for games, and the economic conditions of social people are more optimistic.
    The time of college students has a lot of time. In fact, college students have a lot of time, and the living expenses of each college student have basically reached 1,000 yuan to 1500 yuan per month. For many college students, the food in the school is relatively cheap, so it can save more money every month to buy games.
    The people have the ability to buy. For those social people, they are often facing relatively large work pressure, and games need to be relaxed in daily life. One of these people's biggest advantages is that there are more resources to use, and they can use their idle companies to buy props.
    The domestic game industry can continue to develop in the future. The gaming industry has achieved very good development in the past 10 years. Among them, Tencent's game business has grown the fastest. Many of Tencent's products have a certain reputation in the society. The glory of our most familiar king and QQ Speed ​​are all products of Tencent.
    Recently, our country is restricting the time when minors playing games. I think this measure is very correct. After all, many teenagers often do not discipline when playing games. The game can indeed allow a person to get leisure when they are busy, and make a person's body and mind more relaxed, but it will also have a certain impact on the growth of minors.

  2. The domestic domestic game industry revenue is 150 billion yuan in half a year. I think people who spend money in the game will be more rich and they will spend money in the game. These people think that it is worthwhile in the game. What you want. And I don't care how much it costs in the game. They like to find stimuli in the game, find comfort, and release the pressure in their hearts.

  3. People with richer people who love to play games will spend money in the game. These people feel that spending money in the game is very worthwhile, and they don't care about spending money in the game.

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